Rybka 4 (UCI Engine)

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Re: Rybka 4 (UCI Engine)

Postby Kasapov » 02 Jun 2010 18:12

Can you send me the links too please.

Thanks a lot.

Dan
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Re: Rybka 4 (UCI Engine)

Postby goldminer999 » 03 Jun 2010 08:35

Check your PM.
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Re: Rybka 4 (UCI Engine)

Postby goldminer999 » 05 Jun 2010 19:59

Guys,

Thought this would help in understanding the UCI engine parameters of Rybka 4:

Log - Write stuff (like, communication with the GUI) to a file.

xLog - Write stuff to a HTML file (seems to only work for Opera Browser...)

Max CPU - The number of cores that Rybka will use, if this number is higher than your cores, Rybka will use them all.

CPU usage - In case you want to use less than one core, set it in this parameter.

Main Process Priority / Child Process Priority
: Changes the engine priority without needing to visit the Task Manager. For instance:

When you run Rybka on a Quad, she creates 4 processes, that look like this on Task Manager (example uses 128MB of RAM):

Deep Rybka 4 x64 - RAM usage: 128MB - Priority: Normal. <- Main Process
Deep Rybka 4 x64 - RAM usage: 4MB - Priority: Below Normal. <- Child
Deep Rybka 4 x64 - RAM usage: 4MB - Priority: Below Normal. <- Child
Deep Rybka 4 x64 - RAM usage: 4MB - Priority: Below Normal. <- Child

Inherit should be to start the main process at the same priority of the GUI.

NalimovUsage - Same as in Rybka 3 (affects how much she is slowed by tablebases, default should be best).

Use Large Pages - After you set "lock pages in memory" in the OS, expect some 15% speed up if you give her 1GB Hash (or more, less hash should also give benefits but not as dramatic - only lasts until you unload the engine, then you'll probably have to reboot the computer for this to take effect again).

Always Score Main Move - With this OFF Rybka would move into looking for alternative moves in fail lows, with ON she will first give the move a score. Recommended to set it ON for analysis, OFF for games.

Display Upperbounds - With this OFF Rybka would not tell the user when a fail move happened, so if you were away from the computer you wouldn't have a way to know. Recommended to set it ON for interactive analysis, OFF for games.

(^ These two solve what was a nightmare with R3, I'm glad I was a beta tester just for those 2 parameters)

Preserve analysis - Same as R3 (Engine keeps old contents on the hash for much longer, slows her down the more positions analyzed. I chose to keep it OFF).

Clear Hash- Allows Rybka to get a fresh look at the position.

Hash File / Save Hash / Load Hash - Used for when you are going to unload the engine or reboot, so Rybka keeps the hash contents on reload (I never use this).

MultiPV_cp - Same as R3 (Controls how worse than best the moves have to be to appear on MultiPV, e.g. a value of 0 only would show moves that are exactly as good as the best move).

TCBuffer - How many seconds Rybka thinks she has subtracted from the clock. Useful for bullet (1 '0) and blitz games (3 '0) so Rybka avoids losing on time (by time stolen by the GUI or the opposing engine, like clones), and also may give a general better time management when set at 3 (setting does nothing on incremental or repeating time controls.)

TCNormal Move Time - The rate at which Rybka should play the game. Lower values will make the engine play faster, and vice versa.

TC Max Move Time - The amount of time Rybka is willing to spend in critical positions (higher values will make her think longer on such cases).

These last 3 settings are extremely sensitive to hardware, time control and even, opponent, so to see Rybka 4 shine on games, you'll probably need to experiment a lot to find the optimal settings, but the gains can be significant.

[Pieces cp] - The offset of the pieces in centipawns. Please note that the behavior is different on analysis than of games. On analysis "White" and "Black" are taken literally, so that when you analyze from the other side you get the same evaluation. On games White means "Me" and black means "The opponent", so by setting the values you are really setting how Rybka should evaluate her pieces and the opponent's, regardless of what side she's playing on.

Rook Endgame Scaling: If you see Rybka playing too much into dead drawn endgames with a rook and an extra pawn, try lowering this value. Useful for analysis of such positions, as well.
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Re: Rybka 4 (UCI Engine)

Postby iTzaFiShY » 14 Jun 2010 03:07

Thanks for the e=detailed information goldminer :)
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Rybka 4 modificado

Postby vanny » 29 Jun 2010 12:47

Rybka 4 modificado

Link DELETED because this engine is commercial!!!

Edited By Co-Administration!!!
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Re: Rybka 4 modificado

Postby matematiko » 30 Jun 2010 01:53

vanny wrote:Rybka 4 modificado

Link DELETED because this engine is commercial!!!

Edited By Co-Administration!!!


Modificado?.....como?
Using engines to cheat:
- It is not ethical,
- It is useless, nothing is gained (how can one be proud of a score earn with dishonesty?)
- You will be baned, sooner or later,
- It gives us (the true chess engine players) a bad reputation.
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Re: Rybka 4 modificado

Postby eliasgino2007 » 30 Jun 2010 12:04

matematiko wrote:Modificado?.....como?


Hi matematiko, 8)

Check your PM (Private Message).


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Re: Rybka 4 (UCI Engine)

Postby eliasgino2007 » 01 Jul 2010 14:43

Hi to all, 8)

About the engine Rybka 4 Aquarium UCI - Modified:

By Luis

This engine belongs the Rybka 4 Aquarium UCI - Modified.

Novelty 1: Was changed to an analysis parameter. 12/100 seconds of opening and its variants.

Novelty 2: Also if possible look transposition winning lines according to the color that you are playing.

Novelty 3: A mini table for time table Finals 500Kbs about 8 pieces of 4/4 Whatever them.

I'm currently working on the x64 version. Very difficult to modify and Analysis for True.

Pic - Parameters of Rybka 4 x86: http://i31.servimg.com/u/f31/13/21/03/56/rybka_10.gif

Pic - Parameters of Rybka 4 x86 Modified: http://i31.servimg.com/u/f31/13/21/03/56/rybka_11.gif



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Re: Rybka 4 (UCI Engine)

Postby dustin » 26 Jul 2010 23:47

Is this the latest rybka? Is it this strongest chess engine around or at least at the top of the list?

Can someone send me the link please? Thanks a lot, you don't know how much Id appreciate it. :ok
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Re: Rybka 4 (UCI Engine)

Postby DuEnDe » 27 Jul 2010 15:30

All need new links. Well this is all R4 UCI.
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Re: Rybka 4 (UCI Engine)

Postby buddygoof » 28 Jul 2010 12:22

Can anyone PM me a link for this?
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Re: Rybka 4 (UCI Engine)

Postby dustin » 04 Aug 2010 02:20

No one pmed me yet, if someone can pm me some link to another engine i don't care, as long as someone sends me a new engine that's close to rybka, thanks.
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Re: Rybka 4 (UCI Engine)

Postby eliasgino2007 » 04 Aug 2010 13:16

dustin wrote:Is this the latest rybka? Is it this strongest chess engine around or at least at the top of the list?
Can someone send me the link please? Thanks a lot, you don't know how much Id appreciate it. :ok

dustin wrote:No one pmed me yet, if someone can pm me some link to another engine i don't care, as long as someone sends me a new engine that's close to rybka, thanks.

buddygoof wrote:Can anyone PM me a link for this?


Hi dustin and buddygoof, 8)

Check your PM (Private Message).


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Re: Rybka 4 (UCI Engine)

Postby dustin » 10 Aug 2010 21:24

How do I get this to work? It has a bunch of folders (Like Deep Rybka 4 960 x64 and Deep Rybka 4 SSE42 x64) but none of them will open. It just says it's not a valid application. Trying to open others will cause a black window to appear in which I can write stuff in. WTF. Now what?
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Re: Rybka 4 (UCI Engine)

Postby XsupremeX » 10 Aug 2010 23:40

32bit OS will not run these 64bits you are trying to use. And you dont have to open it, all you have to do is select the .exe to your program and dont open it manually.

4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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