RobboLito Engine (New Topic)

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RobboLito Engine (New Topic)

Postby XsupremeX » 15 Nov 2009 13:53

RobboLito 085d9

http://www.chesslogik.com/RobboLito_0085d9_w32.rar

http://www.chesslogik.com/RobboLito_0085d9_x64.rar

RobboLito 0.085d9
NTM (Normal Time Management) ->
OTM (Original Time Management)
NTF (Normal Time Factor) ->
OTF (Original Time Factor)
default OTF changed from 30 -> 22
enhanced time management algorithm updated, Igorovoich -> Igorovich
copyright updated -> 92nd and 93rd year
4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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Re: RobboLito Engine (New Topic)

Postby goldminer999 » 16 Nov 2009 11:31

Feedback from several testers over the past few days suggest that d2 or d3 was the strongest version and that since then the progressive updates have weakened overall performance. My understanding, is that there are 2 parallel streams of development underway. The last "official" release of Robbo by the engine author was 0.085d and the official site of the engine author is this one, of which the originating language is a mystery. There seems to be a mix of languages and odd translations if you look around the site which are not necessarily related to Russian:

http://ippolit.wikispaces.com/

In parallel there are a group of Russian programmers who are "unoffocially" tweaking the code to try to find improvements whilst waiting for the next official update (allegedly the mp version) and this has led to the succession of releases in the "d" series. These releases are being posted on the chesslogik site:
http://www.chesslogik.com/robbolito.htm
which is the site belonging to one of these Russian programmers (known as Kranium) and is not the Robbo author's site. One of the things this group has introduced is variable UCI engine parameters which the original release did not have. If you look at the latest versions you can see there are now engine parameters that can be adjusted. These are all around fixing a ponder issue and "Flexible Time Management Options" - to allow adjustments for different time controls. I suspect that these tweaks and changes have somehow weakened the performance and caused the issues you have found. I have pasted below the explanation given for these parameters:

NTM (Normal Time Management) - is a variable used to determine the move time for blitz (it divides the max time) and is the original algoritm from Robbo 0.084 through to version d3. It is used only if the NTM check box is 'checked'. This can cut the timing very fine so careful adjustment of the NTF is needed if NTM is enabled. NTM has now renamed OTM (Original Time Management) for clarity.

NTF (Normal Time Factor) is a variable used to determine the move time for blitz (it divides the max time) . NTF is divisor for Normal TM (used in 0.084 up to version d3). NTF has now been renamed OTF (Original Time Factor) for clarity.

The corresponding code is TIME_DESIRED = TIME_MAX / NTF + INCREMENT; - so the lower the number is, the more time per move.

ETM (Enhanced Time Management) - is a variable used to determine the move time for blitz again, it is a divisor...the lower the number, the more time per move from Robbo versions d4/d5 onwards.
ETM is the default...if nothing is checked (or if both NTM and ETM are checked) then the engine uses ETM

ETF (Enhanced Time Factor) is a variable used to determine the move time for blitz again, it is a divisor...the lower the number, the more time per move. ETF is divisor for Enhanced TM used in Robbo versions d4/d5 onwards.

The corresponding cod is ( (TIME / 25) > INCREMENT ) TIME_DESIRED = (TIME / ETF) + INCREMENT / 4;

MOPH (Move on Ponderhit) ..the engine will move immediately if it was pondering the correct move. i.e. the predicted move is actually played by the opponent...this saves up valuable time for later moves.
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Re: RobboLito Engine (New Topic)

Postby blackmagic » 16 Nov 2009 14:02

thank u for the great information

goldminer.

:Bravo :Bravo :Bravo u rock !


:P :) :wink: :mrgreen:
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Re: RobboLito Engine (New Topic)

Postby red.bishop » 16 Nov 2009 21:49

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Re: RobboLito Engine (New Topic)

Postby rybka.lover » 17 Nov 2009 06:20

I still believe that Robbolito 0084 was the best version yet :wink:
:idea: Current Version of HOUDINI = 2.0 :idea:
:idea: Current Version of STOCKFISH = 2.1.1 :idea:
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Re: RobboLito Engine (New Topic)

Postby XsupremeX » 18 Nov 2009 01:28

I understand you!

By kranium:

RobboLito 0.085e1 32bit is now available:

http://www.mediafire.com/?mem4wwwy2nd

fixes Move on Ponderhit
Robbo no longer loses lightning/blitz no increment games

i believe this is the best version yet...
and will the last release for some time.


next release will be multiPV and/or SMP

thank-you all for testing!
4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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Re: RobboLito Engine (New Topic)

Postby XsupremeX » 20 Nov 2009 19:37

Beside what people say, my personal opinion about this engine is "it is great". I think e1 e2 series are the best version so far. I dont have any problem in losing cuz it is slow. Cuz it is not slow anymore, hehehe Time Factor=32 makes it fast enough. Have a good opening book and this engine can deal with rybka 3 MP. :twisted:

http://www.chesslogik.com/RobboLito_0085e3_w32.rar
4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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Re: RobboLito Engine (New Topic)

Postby blackmagic » 21 Nov 2009 03:45

Robbolito 0.085 e3 version

detailed history/major changes:

RobboLito 0.085e3

MOPH 'sometimes' bug fix





http://www.chesslogik.com/RobboLito_0085e3_w32.rar


http://www.chesslogik.com/RobboLito_0085e2_x64.rar
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Re: RobboLito Engine (New Topic)

Postby XsupremeX » 22 Nov 2009 00:46

4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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Re: RobboLito Engine (New Topic)

Postby XsupremeX » 23 Dec 2009 11:28

4ut0 ch355 m3mb3r x5upr3m3x...g00d g4m3 f0r 4ll...y4h000000! :ok
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Re: RobboLito Engine (New Topic)

Postby dene » 23 Dec 2009 13:22

XsupremeX wrote:RobboLito 0.085g3
bishop/knight evaluation fix
ponder bug fixed
time management changes
BTF removed
code cleanup
code translation



Multiprocessor support yet? :mrgreen:
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Re: RobboLito Engine (New Topic)

Postby rybka.lover » 24 Dec 2009 13:54

Great I really hope so. Cant wait. Thanks for the good news.
:idea: Current Version of HOUDINI = 2.0 :idea:
:idea: Current Version of STOCKFISH = 2.1.1 :idea:
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Re: RobboLito Engine (New Topic)

Postby DuEnDe » 29 Dec 2009 01:08

Ok my Friends this is the link of Robolito o.o85gt3b.

http://rapidshare.com/files/327234540/R ... b.zip.html

This engine is more strong that Robbolito g3 :hhh

The links for other version of Robbolito... :ok

http://www.mediafire.com/?sharekey=71c5 ... 9cace34742
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Re: RobboLito Engine (New Topic)

Postby goldminer999 » 29 Dec 2009 12:45

Guys,

If anyone is interested to try Robbolito g3 on Playchess.com but doesn't want to be banned, I have made versions that are disguised as Fritz 12 and Naum4. Just create UCI engine the usual way and they will look like Fritz 12 and Naum4 to your opponent and to Playchess, but only you can see in your task manager that it is really Robbo g3 running.
PM if you would like the links.
:lol:
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Re: RobboLito Engine (New Topic)

Postby kasparovrook » 30 Dec 2009 19:40

DuEnDe wrote:Ok my Friends this is the link of Robolito o.o85gt3b.

http://rapidshare.com/files/327234540/R ... b.zip.html

This engine is more strong that Robbolito g3 :hhh

The links for other version of Robbolito... :ok

http://www.mediafire.com/?sharekey=71c5 ... 9cace34742

gt3b ...good joke :warn

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