jasm10 wrote:Hi,
I am a c# developer and I wanted to find out how I can connect to pogo and invoke some of the server commands.
I do not intend to create a auto chess prog but just would like to connect to pogo and invoke basic server commands. This seems to be a big secret that only some people seem to know and dont like to share. I
POGO game programmers implemented a time control scheme that takes the load of having to keep track of each player's remaining time from the server and put this load on each player's client. The problem here is that some programmers that use their own program to connect to pogo take advantage of this and use to cheat: Like freezing the clock, or even adding time. Yahoo has a similar problem, when a player runs out of time, the client should flag itself and loose the game, again, some people use this exploit to cheat by not flagging themselves.
So, this is the reason the source code of the two clients I co-authored is not open to the public.
Regards,